Shared vessel, strain console, modules, repairs, and crew-facing ship creation.
Ship Identity
Shared Character
Creation Rules
Stat Budget
0/10
System Slots
0/3
Core Load
0/1
Conditions
0
Core Ship Stats
Frame Drive Core Signature
Frame
Durability and resistance to impacts.
Drive
Speed, pursuit, escape, maneuvering.
Core
Power output and active system capacity.
Signature
Detectability; lower is quieter.
Standard ships distribute 10 points, min 1 and max 4. Iconic ships distribute 12 points and may place one stat at 5.
Role Integration
Ship Strain Tracks
0 to 6
Levels 1–2 are background pressure. Level 3 introduces narrative complications. Level 4 starts mechanical penalties. Level 5 is severe instability. Level 6 triggers a Condition. Overflow escalates consequences instead of disappearing.
Resources and Repair
Maintenance
Systems and Modules
ModuleCategoryTierCoreHeatSys
Standard ships begin with 3 system slots. Iconic ships begin with 4. Higher-tier systems should provide stronger effects, but usually increase Heat, Systems Strain, Core load, or cost.